Monday, February 17, 2020

Violent Video Games and Increase of Aggressiveness Research Proposal

Violent Video Games and Increase of Aggressiveness - Research Proposal Example These games are violent in nature, some with parental warnings regarding violence, blood, and gore. Examples of such video games include titles like Killer Instinct, Mortal Kombat, and Sega's Primal Rage. All of these games intertwine a character-driven storyline with adventures and quests, including personal combat which requires the player to fight with and kill, various adversaries in an extremely violent way. While earlier versions of such games, such as Quake or Doom, were more plot-driven and less gratuitously violent, many of the more recent industry offerings (known as "first-person shooter" games) have escalated the combat element in favor of increasingly difficult opponents, more sophisticated weaponry, and an unhealthy focus on domination. As Bok points out, "players are rewarded for slashing, gouging, or shooting their opponents...[and are able] to see with the eyes of the killer holding the gun." (1999, p. 37) In fact, other researchers have determined that in the most p opular games, harming other characters is the primary activity and that killing occurs at a high rate. (Cicchirillo and Chory-Assad, 2005, p. 436).

Monday, February 3, 2020

Question Essay Example | Topics and Well Written Essays - 500 words - 16

Question - Essay Example They even ruled Egypt on numerous occasions all through history, either mutually with their husbands, sons or in their right (Gay 33). They were decisive, formidable and competent in that responsibility. Unlike the place of women in many other ancient cultures, like that of Greece, the Egyptian woman appears to have benefited from the same economic and legal rights like the Egyptian man. The women were allowed additional rights and civil liberties than Greek women that were required to live in a less equivalent Greek system (Gay 42). In Sparta, young women were educated in writing and reading and could take part in sports; they were considered more as equals to men. The aim was to generate women who would give birth to strong, healthy babies. At age 18, citizen women had freedom of moving around while enjoying a great deal of freedom. Spartan women could control and own their wealth. In war times, the wife was anticipated to manage her husbands property and to protect it against revolts and invaders until her husband came back. It is only in Sparta did the women had economic influence and power. Moreover, their husbands listened to them (David, Murray and Brody 172). On the other hand, Athenian girls and women were kept at home without taking part in politics or sports. Wives were regarded as their husband’s property and were responsible for weaving spinning, and other domestic arts. Some women had high posts in the custom events as well as Athens’ religious life where the patron was the goddess Athena. Most wealthy women were mostly restricted to staying at home and running the household except courtesans and prostitutes (David, Murray and Brody 354). Women had fewer rights in male-governed Athens, and their treatment was at times hardly better than that of domestic slaves. Generalizations on the women status in the ancient world are usually tricky, and